Fast weathering, using 3ds Max Render Elements

The videos below ( one for V-Ray, one for mental ray) show how to use RichDirt to create a very good looking dirt Render Element. If you are familiar with compositing, in your favorite composite software, or Autodesk Composite, or Adobe Photoshop this tutorial will show you how to massivly gain time.

It describes a setup that needs just 2 minutes, to weather an arbitrary building. It also shows clearly what advantages the ´optimize thin´ parameter has when you work on a whole building with render elements.

For V-Ray

using a VRayExtraTex Render Element. To comply with the EU-GDPR-law you need to click the image to be taken to Youtube. Click again inside Youtube to start the Video. Youtube might collect your data. The link below uses a nocookie variant of Youtube to increase your data autonomy. If you want to be 100% sure that Youtube does not trace you, do not click the image in the first place.

For mental ray

the same tutorial, using a mrShader Element.To comply with the EU-GDPR-law you need to click the image to be taken to Youtube. Click again inside Youtube to start the Video. Youtube might collect your data. The link below uses a nocookie variant of Youtube to increase your data autonomy. If you want to be 100% sure that Youtube does not trace you, do not click the image in the first place.


More ideas:


The video shows a workflow that uses a -single- render element. Often it will be even more fun to create multiple render elements, such as a seperate render element for streaks. You can as well use 2 or 3 elements with different streak settings to have more flexibility in compositing. Also it is possible to render only the currently selected objects. Use this to apply RichDirt to specific parts of your scene.

RichScene versus Render Elements - what is better ?

If you are used to Render Elements and have your full pipeline based on compositing you might not need the new RichScene plugin. RichScene changes materials in the scene - it adds RichDirt to the diffuse slot of all materials. This is much faster for everbody that doesnt have a compositing pipeline. It also allows more control, different parts of the scene can get different dirt. Last but not least - dirt is then also visible in reflections and with global illumination. For example a rusty brown area would do color bleeding in Final Gather (mental ray) or Light Cache (V-Ray).

RichScene Version 2.2

In version 2.2 RichScene can add a series of Render Elements automatically. You find 2.2 bundled with RichDirt 2.1. Direct creation of Render Elements can be convenient.

Copyrights
V-Ray and the V-Ray logo are registered trademarks of Chaos Software Ltd. in Bulgaria and/or other countries. Autodesk and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. mental images and mental ray, are registered trademarks, and are trademarks of NVIDIA, in the U.S.A. and/or other countries. finalRender is a registered trademark of cebas Computer in Germany. All other brand names, product names, or trademarks belong to their respective holders.